We are editing the descriptions of the Destroyer Titan's Artillery mechanic, titan buffs and moonstones to clarify their function, improve naming consistency and increase readability. This does not affect the underlying mechanics of the game. What is changing:
- Edited description of the Artillery mechanic to be more direct, concise and appear larger on the screen for better readability.
- BEFORE: “Activates artillery mode which can inflict damage equal to 500% of the Titan’s Attack within 1 tile areas every 03:00 (Range 22, Durability Decreased by 3% upon Use).”
- AFTER: “Projectiles deal damage equal to 500% of Titan Attack. Range: 22. Cooltime: 03:00. Durability consumed: 3%.”
- Renamed “Titan Guard Damage Taken” to “Titan Guard Damage Absorption” in order to make it make sense alongside the buff values. For example:
- BEFORE: "Titan Guard Damage Taken decreases 10%". AFTER: “Titan Guard Damage Absorption 10%” – improves damage absorption of my titan’s guard.
- BEFORE: "Enemy Titan Guard Damage Taken Increase -15%". AFTER: “Enemy Titan Guard Damage Absorption -15%” – lowers damage absorption of enemy titan’s guard.
- Savior moonstones: changed “Allies inside the territory” to “Allies in range” for clarity and consistency.
- Titan moonstones: changed “when Troops are in battle” to “(with Troops)” for consistency and readability.